No Preservatives

Monday, January 22, 2007


Recently I've been studying different styles of cartooning. If you turn on the television, you may notice a lot of animation is getting very cheap and mass produced. This isn't the case for everything, there's still quality emerging from time to time, but the majority of American animation is fairly lazy. An older style that has been around since the dawn of cartooning coined as organic is a very fluid, stylized art form that can say a lot more in one image than what the stark and stiff new styles can in an entire movement. My goal is to start to learn this new style. I find it easier to draw in, it's easier to make things look right, suggestive of emotion, and there is more room to express a mood.

0013 Old Man Harpisburg

Six Months of Awesome

Wednesday, January 17, 2007

Life has been pretty busy the past few days. That's my excuse. Slap on the wrist, I won't let it happen again.

Lindsey and I just celebrated our six month anniversary the other day. It has been just over six months since we have been together, and roughly eight amazing months since our first date. A few words cannot be arranged to form even a summary of how much I appreciate and care about her. It has been so great thus far, and I only foresee it getting even better.

0012 Six Months of Awesome

Water Vapor

Friday, January 12, 2007


It seems I have been getting back into Bryce lately. A lot of people seem to regard Bryce as an outdated, cheap 3-D modeling application with a very limited set of tools. This may be true, but I've seen a lot come out of it, both with my own work and the work of others. Bryce is easy for a beginner to get into, but complex enough to keep advance users constantly learning more. It's cheap to boot! If you've ever been remotely interested in 3D landscapping, and very basic modeling, give Bryce 5 a try!

This image took a lot of work, and an entire night to render. My goal was to improve my knowledge of Bryce's atmosphere emulation, with the hopes that I could create a very realistic setting with fog, haze, and water. I suppose I did what I set out to do.

0011 Fog

I've been thinking, if I don't do a sketch every day, I'll do a bigger project like this every two or three days. It might keep me on the ball when it comes to honing in my technique to do longer projects.

The Restoration of a Failure

Thursday, January 11, 2007

I almost didn't get tonight's sketch in. I've been pretty busy today; backing up my computers onto external storage space, planning my future, and fighting crime. Fortunately, it was a slow night for crime fighting.

I've become very interested in astrology as of lately. I know very little of the subject, but my girlfriend has quite a lot of knowledge on it, and continues her study. The notion that every object is reacting with every other object isn't a new theory. Astrology itself is as ancient as humankind's first enlightening look at the sky. It makes me sore that people are desensitized to the vast distances of space, to the infinite potential that lies outside our safe little haven. Ancient humans could look up at the night sky and see stories play out and great mythical God's clash with each other's rights for the sky. They could see the minute differences in the sky from one night to the next. Humans today would rather not bother. It seems we've come a long way, only to forget what we started as.

0010 Row

For Work?

Tuesday, January 9, 2007

It's not easy being unemployed, especially when your most prized document has the words "Bachelors" and "Art" on it. My resume is not very impressive either. Certainly, I've held down a job in the grocery industry for about six years, I've worked as an assistant in a computer art lab at college, and I've done plenty of extra-curricular activities; it seems that stagecraft isn't a valuable asset to an employer.

It seems that digital art-related jobs aren't hiring people without experience in the graphics arts field, and college education can't seem to replace experience. While this makes sense to me, to a point, I'm caught in a paradox of not being able to get experience because I don't have experience.

There's nothing for me to do than to keep trying. I've been applying everywhere that's within reasonable distance that might be able to use my abilities. I've also got a very good backup plan to start my own business.

0009 No Job Too Small

Friends of Q-bert

Monday, January 8, 2007

Sometimes, it's best to look past our language barriers.

0008 Punch Line

Documented Evidence

There's been so much research going on about how the brains of teenagers react to the harmful effects of violent video games. For instance, the murder simulator known as World of Warcraft trains children the ways of the occult, making them harbor such ideas as magic, cooking, and (gasp!) teamwork. Millions of helplessly addicted human beings are traversing fictional lands doing horrible things unto each other, such as questing, dueling, and working together to fight evil forces. Being a major piece of today's market, the video game industry is being eyed by hungry stay-at-home mothers and lawyers who'd love to dip their fingers in a bit of the market share. What better way to do this, than by funding research programs to determine what parts of the brain are active while a teen plays video games. It is then observed that any brain activity could be considered violent brain activity, which leads to school shootings, devil worshipping, and gangsters.

Fortunately, I've been funding my own research. I've scanned the brain of a gamer, while playing a game, and the brain of a non-gamer, not playing a game. The results are quite clear.


0007 Teen Brain

Life Happens.

Sunday, January 7, 2007


I did not post yesterday. I was prepared to, but life happened. Nothing much more I can do about it, and I foresee this happening every now and again. I did in fact work on art yesterday, I just did not quite finish anything. Some of my projects take more time than I initially predict.

My two best friends are moving across the nation in a couple days. Once gone, I probably won't see them for a very long time. I wish them the best of luck in their endeavors, and I know they will do very well. They are both very responsible and hard working, and I will miss them very much. I want them both to know how much I appreciate all that they've done for me, the amount of times they have been there for me, and I am going to miss all the fun we used to have. Good luck out there, Mike and Jennn. I hope to see you both again soon!

0006 Hopper

Ninja with Rock

Friday, January 5, 2007

I've recently became the owner of a Canon Digital Rebel XT. It's a slightly dated piece of equipment as far as Digital SLR's go, but I did my typical consecutive months of obsessively reviewing and decided it would be the best choice for my needs. I look forward to better weather; either snow or spring, before really getting the most out of it. I do hope to continue on with my photography work. It has been a couple years since my last camera has been up to par. This is exactly the incentive I need!


0005 Sensor's First Sight

Uninspiring Tree

Thursday, January 4, 2007

I'm not happy with tonight's work. I had no inspiration to do anything today, so I feel that cheapened my project. If anything, it makes me think about the first time I used Bryce. It makes fantastic renders with very little effort. Hopefully, tomorrow's work will be better in my mind. Let me know what you think about it!

0004 If my Shirt were to Dream

It Does Not Snow Anymore

Wednesday, January 3, 2007


One thing you may notice is that my work can go from one extreme to another. I try to experiment with many different mediums and styles.

It's warm here, considering it is January. The air temperature has been pushing fifty degrees during the day. Ballads were once sung about how unbearably cold it used to get in upstate New York, but now they are replaced by confused foliage unsure if it wants to enjoy the blasphemous sunshine or deny that it exists. Either way, global warming is here to stay. Fascinating, isn't it?

This image was made in Bryce 5, with a bit of postwork in Paintshop Pro.


0003 Isolation is Key

Call the Lawyer

Tuesday, January 2, 2007

It is day two of my project, and thus far, I've been able to pursue it flawlessly! Enough with the back patting, let us get on with business.


This image is a bit rougher than last. You'll get that sometimes. I was working on making somewhat of a statement, as opposed to creating a work of art. I suppose I could have done both, but let's just enjoy what we have for now.

0002 Blame

One more thing; any comments are greatly appreciated. If you have a question, a comment, or you feel like spouting off a song request, by all means, give yourself the pleasure of doing so.

Exchange Recognizable Acknowledgements

Monday, January 1, 2007


My name is Lynk. I'm a digital artist. I've been fascinated with digital art ever since the mouse was introduced to me back in the late-eighties. Unfortunately, back then, I was too busy with first grade to really care too much. Since that time, very little has happened. I finished college. I accomplished some feats that would bring most of the more 'popular' men to shame. You know, the typical. I've also learned to be dry and sarcastic. If you look closely, you might just catch that.

I've never luxuriated the concept of introductions, so allow me to move on. The primary purpose (as of right now) of this blog is to act as a vessel for a personal project of mine. A sketch-a-day project, in which I do up a quick work of art, or an elaborate composite of scribbles, and post it. My goal is to improve and broaden my techniques, while also keeping myself in practice. I predict there will be days that I miss. I can already caution you of this. When I do, I'll try to compensate. I might be using this blog for other things as well. Tingle, I command. Tingle with excitement!

Here's my first submission. It was done in Corel Painter IX using Oils and Acrylics, on a Wacom Intuos 3. The project's creation took about forty minutes.


0001 Span