Documented Evidence

Monday, January 8, 2007

There's been so much research going on about how the brains of teenagers react to the harmful effects of violent video games. For instance, the murder simulator known as World of Warcraft trains children the ways of the occult, making them harbor such ideas as magic, cooking, and (gasp!) teamwork. Millions of helplessly addicted human beings are traversing fictional lands doing horrible things unto each other, such as questing, dueling, and working together to fight evil forces. Being a major piece of today's market, the video game industry is being eyed by hungry stay-at-home mothers and lawyers who'd love to dip their fingers in a bit of the market share. What better way to do this, than by funding research programs to determine what parts of the brain are active while a teen plays video games. It is then observed that any brain activity could be considered violent brain activity, which leads to school shootings, devil worshipping, and gangsters.

Fortunately, I've been funding my own research. I've scanned the brain of a gamer, while playing a game, and the brain of a non-gamer, not playing a game. The results are quite clear.


0007 Teen Brain

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